![]() ![]() The shorter the production time is, the more supplies per unit of time will be produced. There are six different production time lengths (5 minutes, 15 minutes, 1 hour, 4 hours, 8 hours, and 1 day) that corresponds to different amounts of produced supplies. And if the owner doesn't level up his GB for some reason so you know you always can message the GB owner and talk with him.Production buildings, unlike residential buildings, do not produce supplies spontaneously, instead the player has to assign production for the production building. Also, there are a lot of players with the same GB so it's better to secure spots on multiple GBs to increase the chance of getting the right BP. There is no good reason to put all your FP into someone's GB only to get BP. Your checkbox won't effect this player and he may level up your GBs.ģ) If someone need BPs he can secure his spot and wait until the GB is leveled up. This allows players that already invested FP in his GB to level it up.Ģ) If you attacked someone AND plundered him so this player have an opportunity to level up any of your GBs (24h - 48h). The player has Checkbox where he selects -ġ) If the player inactive for X time then all his checkboxes turn to False. * preventing from BP hunters level up other's GB * preventing accidentally level up of GB (not on purpose). I'm not trying to fight against the revenge level up of GB - It's ok, I don't want to cancel it. I do know how the game works and that leveling up GB of someone that plundered you is a good response and it stops his plundering adventure. I really don't know what you think I don't understand, but I feel like you even don't read all of my post. And could you just say that you hate this idea. ![]()
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